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Modern Warfare 2 Assessment

All Modern Warfare 2 must be is a good shooter, and it delivers. This is the Call of Duty expertise, deconstructed, reconsidered, and obsessively optimized over 15 uninterrupted years of iteration. I know after I’m playing a Black Ops game because it has offbeat arcade modes and the latest iteration of Nuketown. I know I’m playing a Modern Warfare game because the shooting is so finely tuned that I wish to take my Gunsmith build out to dinner. Infinity Ward has officially mastered the moment gratification of aiming down sights and deleting targets.

That goes an extended way, though some of Modern Warfare 2’s biggest swings, akin to revamped progression and a genre-bending campaign, are less elegant. It additionally suffers from an obtuse UI, fits of crashes, bizarre bugs, and the unexplained absence of basic options like stat tracking. However altogether, it’s a very good year for Call of Duty.

Gunplay

I said in 2019’s CoD evaluation that Modern Warfare “sets the bar high for first-person gun feel.” Consider Modern Warfare 2 the new bar. Ballistics are once again physically simulated (not hitscan), but you wouldn’t know it from playing on regular 6v6 maps. On enviornment maps with short sightlines, guns behave like lasers that instantly tag targets. Jump right into a sixty four-player Ground War match and the identical weapons accommodate to firefights spanning complete city blocks, requiring players to lead shots and account for bullet drop. It is kind of untamed how versatile and seamless the system is—even in the most recent Battlefield, a series that is dealt in simulated ballistics for 20 years, weapons are a little too sluggish up close.

Modern Warfare 2’s silky physics evaluate favorably when you’ve been playing Vanguard for the previous 12 months, and even higher in the event you’ve stuck with Cold War for the final two. I never quite obtained over Cold War’s noticeably sluggish hit detection; it’d take round 5-7 frames for point-blank shots to register in my tests. Under equally unscientific testing conditions (me counting frames in replays recorded at 60 fps), MW2’s latency is a far less discoverable 2-3 frames. It isn’t clear to me precisely what number of factors are at play here. It might be that Treyarch’s guns seem slower because they are slower by design, however regardless, Infinity Ward’s interpretation is better.

As a counterbalance to Modern Warfare 2’s wicked-quick ballistics and time-to-kill, Infinity Ward has pumped the brakes on operators themselves. In terms of movement, this is by far the slowest CoD in latest memory. Established traversal techniques like slide canceling and bunnyhopping, a lot to the dismay of CoD’s loudest fans(opens in new tab), have been deliberately abolished. The minimap, breaking with 15 years of tradition, no longer highlights enemies as red dots each time a shot is fired. Traditionalists will inform you these tweaks are bad for the series—that they “lower the skill gap” or encourage dishonorable camping—however this paints an incomplete picture.

By gluing our boots more firmly to the ground, Call of Duty has lastly created the area to be a more methodical, dare I say tactical, FPS. For the primary time in years, it is actually a greater concept to tread lightly, hold angles, and listen for footsteps than full-sprint down each straightaway and bunnyhop around corners. And permit me to formally debunk the camping paranoia—sure, at some point a guy named I_Just-Shot-Ya will set up on top of a building and look by a scope for the whole thing of your match, however up to now this isn’t any more common than we’re already used to. The truth is, the arrival of my new favorite throwable, the Drill Cost, makes it easier than ever(opens in new tab) to dislodge a comfortable camper.

My only gripe is that Modern Warfare 2 would not go far enough. The omnipresence of the UAV signifies that I still spend way too much time glancing at the map for red dots. The specter of sudden destruction at the hands of overpowered stealth bombers, chopper gunners, and miniature tank drones remains constant. I would Ctrl+A+Delete all killstreaks from the game if it had been up to me, although I reckon a move that monumental would create an angry mob outside Activision.

The Basilisk, in each size and stature, delivers on the promise of hand cannon, and it’s cool that I might’ve told you that had I only heard it fired from half a mile away. We think of Call of Duty as arcadey and unsophisticated, however MW2 disrupts that reputation. Infinity Ward demonstrates its care for fidelity and intricacy. Individual bullets in Modern Warfare 2 snap downrange and ship rippled, gradually-waning shockwaves via the air. It isn’t just about whether or not or not the guns look cool and make loud sounds (though each apply right here)—MW2 cares just as a lot concerning the routine actions that get FPSes from A to B. Reload animations bask in tacticool mastery with trendy but efficient magazine swaps that’d get the John Wick stamp of approval.

That Basilisk revolver has three different reloads relying on how many rounds are left within the chamber, including a definite animation for reloading two spent casings without changing all six. Sound effects are what tie it all together: Within the clip above, I counted eight distinctive scrapes, clicks, and metallic clangs for just one reload animation. I wonder what number of of those 88 compressed gigabytes on my SSD are raw audio.

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